﻿#region zh-CHS 2006 - 2008 DemoSoft 团队 | en 2006 - 2008 DemoSoft Team

//     NOTES
// ---------------
//
// This file is a part of the MMOSE(Massively Multiplayer Online Server Engine) for .NET.
//
//                              2006-2008 DemoSoft Team
//
//
// First Version : by H.Q.Cai - mailto:caihuanqing@hotmail.com

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU Lesser General Public License as published
 *   by the Free Software Foundation; either version 2.1 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/


#region zh-CHS 包含名字空间 | en Include namespace
using System;
using Demo.Mmose.Core.Entity.Item;
using Demo.Mmose.Core.Entity.Suit.Treasure;
#endregion

namespace Demo.Mmose.Core.Entity.Creature
{
    #region zh-CHS 共有的事件数据类 | en Public EventArgs Class
    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BaseCreatureEventArgs : EventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BaseCreatureEventArgs( BaseCreature creature )
        {
            m_Creature = creature;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// BaseWorld的数据
        /// </summary>
        private BaseCreature m_Creature = null;
        #endregion
        /// <summary>
        /// BaseWorld实例
        /// </summary>
        public BaseCreature Creature
        {
            get { return m_Creature; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeUpdateNameEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeUpdateNameEventArgs( string strName, BaseCreature creature ) :
            base( creature )
        {
            m_NewName = strName;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private string m_NewName = string.Empty;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public string NewName
        {
            get { return m_NewName; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterUpdateNameEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterUpdateNameEventArgs( string strName, BaseCreature creature ) :
            base( creature )
        {
            m_OldName = strName;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private string m_OldName = string.Empty;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public string OldName
        {
            get { return m_OldName; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeUpdateCreatureTemplateEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeUpdateCreatureTemplateEventArgs( BaseCreatureTemplate creatureTemplate, BaseCreature creature ) :
            base( creature )
        {
            m_NewCreatureTemplate = creatureTemplate;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreatureTemplate m_NewCreatureTemplate = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreatureTemplate NewCreatureTemplate
        {
            get { return m_NewCreatureTemplate; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterUpdateCreatureTemplateEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterUpdateCreatureTemplateEventArgs( BaseCreatureTemplate creatureTemplate, BaseCreature creature ) :
            base( creature )
        {
            m_OldCreatureTemplate = creatureTemplate;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreatureTemplate m_OldCreatureTemplate = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreatureTemplate OldCreatureTemplate
        {
            get { return m_OldCreatureTemplate; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeUpdateLootsEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeUpdateLootsEventArgs( OneTreasure[] treasure, BaseCreature creature ) :
            base( creature )
        {
            m_NewTreasure = treasure;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private OneTreasure[] m_NewTreasure = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public OneTreasure[] NewTreasure
        {
            get { return m_NewTreasure; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterUpdateLootsEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterUpdateLootsEventArgs( OneTreasure[] treasure, BaseCreature creature ) :
            base( creature )
        {
            m_OldTreasure = treasure;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private OneTreasure[] m_OldTreasure = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public OneTreasure[] OldLoots
        {
            get { return m_OldTreasure; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeUpdateGoldLootsEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeUpdateGoldLootsEventArgs( OneTreasure[] treasure, BaseCreature creature ) :
            base( creature )
        {
            m_NewTreasure = treasure;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private OneTreasure[] m_NewTreasure = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public OneTreasure[] NewTreasure
        {
            get { return m_NewTreasure; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterUpdateGoldLootsEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterUpdateGoldLootsEventArgs( OneTreasure[] treasure, BaseCreature creature ) :
            base( creature )
        {
            m_OldTreasure = treasure;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private OneTreasure[] m_OldTreasure = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public OneTreasure[] OldLoots
        {
            get { return m_OldTreasure; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeDeathCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeDeathCallEventArgs( BaseCreature creatureKiller, BaseCreature creature ) :
            base( creature )
        {
            m_CreatureKiller = creatureKiller;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// BaseWorld的数据
        /// </summary>
        private BaseCreature m_CreatureKiller = null;
        #endregion
        /// <summary>
        /// BaseWorld实例
        /// </summary>
        public BaseCreature Killer
        {
            get { return m_CreatureKiller; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterDeathCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterDeathCallEventArgs( BaseCreature creatureKiller, BaseCreature creature ) :
            base( creature )
        {
            m_CreatureKiller = creatureKiller;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// BaseWorld的数据
        /// </summary>
        private BaseCreature m_CreatureKiller = null;
        #endregion
        /// <summary>
        /// BaseWorld实例
        /// </summary>
        public BaseCreature Killer
        {
            get { return m_CreatureKiller; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeRevivalCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeRevivalCallEventArgs( BaseCreature creatureRevival, BaseCreature creature ) :
            base( creature )
        {
            m_CreatureRevival = creatureRevival;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// BaseWorld的数据
        /// </summary>
        private BaseCreature m_CreatureRevival = null;
        #endregion
        /// <summary>
        /// BaseWorld实例
        /// </summary>
        public BaseCreature Revival
        {
            get { return m_CreatureRevival; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterRevivalCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterRevivalCallEventArgs( BaseCreature creatureRevival, BaseCreature creature ) :
            base( creature )
        {
            m_CreatureRevival = creatureRevival;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// BaseWorld的数据
        /// </summary>
        private BaseCreature m_CreatureRevival = null;
        #endregion
        /// <summary>
        /// BaseWorld实例
        /// </summary>
        public BaseCreature Revival
        {
            get { return m_CreatureRevival; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeAddItemCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeAddItemCallEventArgs( BaseItem addItem, BaseCreature creature ) :
            base( creature )
        {
            m_AddIteme = addItem;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseItem m_AddIteme = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseItem AddItem
        {
            get { return m_AddIteme; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterAddItemCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterAddItemCallEventArgs( BaseItem addItem, BaseCreature creature ) :
            base( creature )
        {
            m_AddItem = addItem;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseItem m_AddItem = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseItem AddItem
        {
            get { return m_AddItem; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeRemoveItemCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeRemoveItemCallEventArgs( BaseItem removeItem, BaseCreature creature ) :
            base( creature )
        {
            m_RemoveItem = removeItem;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseItem m_RemoveItem = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseItem RemoveItem
        {
            get { return m_RemoveItem; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterRemoveItemCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterRemoveItemCallEventArgs( BaseItem removeItem, BaseCreature creature ) :
            base( creature )
        {
            m_RemoveItem = removeItem;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseItem m_RemoveItem = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseItem RemoveItem
        {
            get { return m_RemoveItem; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeAddFriendCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeAddFriendCallEventArgs( BaseCreature creatureFriend, BaseCreature creature ) :
            base( creature )
        {
            m_AddFriend = creatureFriend;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_AddFriend = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature AddFriend
        {
            get { return m_AddFriend; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterAddFriendCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterAddFriendCallEventArgs( BaseCreature creatureFriend, BaseCreature creature ) :
            base( creature )
        {
            m_AddFriend = creatureFriend;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_AddFriend = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature AddFriend
        {
            get { return m_AddFriend; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeRemoveFriendCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeRemoveFriendCallEventArgs( BaseCreature creatureFriend, BaseCreature creature ) :
            base( creature )
        {
            m_RemoveFriend = creatureFriend;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_RemoveFriend = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature RemoveFriend
        {
            get { return m_RemoveFriend; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterRemoveFriendCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterRemoveFriendCallEventArgs( BaseCreature creatureFriend, BaseCreature creature ) :
            base( creature )
        {
            m_RemoveFriend = creatureFriend;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_RemoveFriend = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature RemoveFriend
        {
            get { return m_RemoveFriend; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeAddGroupCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeAddGroupCallEventArgs( BaseCreature creatureGroup, BaseCreature creature ) :
            base( creature )
        {
            m_AddGroup = creatureGroup;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_AddGroup = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature AddGroup
        {
            get { return m_AddGroup; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterAddGroupCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterAddGroupCallEventArgs( BaseCreature creatureGroup, BaseCreature baseCreature ) :
            base( baseCreature )
        {
            m_AddGroup = creatureGroup;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_AddGroup = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature AddGroup
        {
            get { return m_AddGroup; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeRemoveGroupCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeRemoveGroupCallEventArgs( BaseCreature creatureGroup, BaseCreature creature ) :
            base( creature )
        {
            m_AddGroup = creatureGroup;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_AddGroup = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature AddGroup
        {
            get { return m_AddGroup; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterRemoveGroupCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterRemoveGroupCallEventArgs( BaseCreature creatureGroup, BaseCreature creature ) :
            base( creature )
        {
            m_RemoveGroup = creatureGroup;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_RemoveGroup = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature RemoveGroup
        {
            get { return m_RemoveGroup; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeAddPartyCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeAddPartyCallEventArgs( BaseCreature creatureParty, BaseCreature creature ) :
            base( creature )
        {
            m_AddParty = creatureParty;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_AddParty = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature AddParty
        {
            get { return m_AddParty; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterAddPartyCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterAddPartyCallEventArgs( BaseCreature creatureParty, BaseCreature creature ) :
            base( creature )
        {
            m_AddParty = creatureParty;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_AddParty = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature AddParty
        {
            get { return m_AddParty; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class BeforeRemovePartyCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public BeforeRemovePartyCallEventArgs( BaseCreature creatureParty, BaseCreature creature ) :
            base( creature )
        {
            m_RemoveParty = creatureParty;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_RemoveParty = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature RemoveParty
        {
            get { return m_RemoveParty; }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private bool m_IsCancel = false;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public bool IsCancel
        {
            get { return m_IsCancel; }
            set { m_IsCancel = value; }
        }
        #endregion
    }

    /// <summary>
    /// BaseCreature的事件数据类
    /// </summary>
    public class AfterRemovePartyCallEventArgs : BaseCreatureEventArgs
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 初始化构造
        /// </summary>
        /// <param name="baseCreature"></param>
        public AfterRemovePartyCallEventArgs( BaseCreature creatureParty, BaseCreature creature ) :
            base( creature )
        {
            m_RemoveParty = creatureParty;
        }
        #endregion

        #region zh-CHS 共有属性 | en Public Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private BaseCreature m_RemoveParty = null;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public BaseCreature RemoveParty
        {
            get { return m_RemoveParty; }
        }
        #endregion
    }
    #endregion
}
#endregion

